

It seems like an average game now but upon release it was buggy, there was no content, the progression system was completely useless and they dropped support for the game several months after release because the sales weren't high enough for them to care. People here act like it was some kind of soul killing abomination, but it kind just felt like a middling 6-7/10 game. However, not every battle is won by plans, and thus, reaction to the surroundings also plays a significant role.Ĭompany of Heroes successfully reimagined how WWII RTS should look like and play like, with its different squad compositions, various routes to be taken, and new challenges in the form of multiplayer battles with players who will try to outcompete you, outplay you and overrun your forces.Originally posted by Coldhands:Was DOW3 really that big a mess? I only played it recently, and I found it kind of dated and a little boring after so many 40k strategy games, but nothing particularly offensive. The warfare itself in the game is exceptionally refined, featuring cover systems and different damage types, making players plan their movements, know their enemies and know themselves.
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The almost cinematic experience of every battle allows players to immerse in the darkest hours of humankind fully. The game starts with the invasion of Normandy by the Allied forces and leads through Europe. One of the fundamental differences from other strategies of the time is the dynamic environment and complete destruction of almost any object on the map.

Company of Heroes is an RTS game set during the WWII, featuring an extensive single-player campaign and various multiplayer modes.
